Jupiter Hell borrows liberally from the Doom series' "hell in space" plot, over-the-top violence, and fast shooting action, and mixes it with the XCOM series' turn-based tactical gameplay, steep difficulty, and grueling permadeath. Sometimes you can look at the pieces of something and think there's no possible way it should be able to fit together, much less work. Because in the world of Jupiter Hell, death is permanent and escape is the only option. You've got to find cover, take aim, and most importantly, survive. Players will take the time to examine your surroundings and develop a strategic plan of attack. You'll choose your class, load your weapons, and face the apocalypse head-on as you navigate through a network of installations on Jupiter and its surrounding moons, blasting anything and everything standing in your way in turn-based combat. What chance does one sole battle-hardened Marine have to fend off a demonic invasion? You're about to find out. The gates of Hell have been opened and the evil within is pouring forth. Exiting your ship, and in a very foul mood, you find yourself in the middle of a slaughterhouse, filled with the corpses of the base personnel and graffiti painted in blood on the wall. You're a lone soldier on your way to the Jupiter base when your ship unexpectedly takes fire, forcing a crash landing. JUPITER HELL is a gun blazing, demon blasting fight for survival against the legions of Hell, set among the sci-fi backdrop of deep space.
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